what I remember when I import fbx to unity, it show the material and its already applied to all my assets... now it feel weird is this a new workflow ? kind annoying do I need to apply the material one by one ? I am really confuse I try to figure it out but Iam lost how canI apply "cells_m" to my all assets ?
Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
We are looking for an environment/prop artist for Isaac the Adventurer. The project has been Greenlit on Steam and is due to launch in Feb next year. Your job would be to work close with the level designer who will provide you with grayboxed levels. You will have to make the props and set dress the levels, add lighting and…
Looking sharp, dude! That lowpoly photoshop things is really great for studying lighting on complex surfaces, thanks for sharing. Keep those pictures coming - love your stuff.)
Hey everyone, I'm back to share more stuff. 3D game art work from a cancelled Insomniac Games IP. It was an open world action RPG. Stuff from Ratchet Into the Nexus: Stuff from one of my own game projects "WindRush" It never made it out the door. The Catstronaut:
Hey! We are a team of 7 looking for a concept artist for our latest project! The game is a futuristic First Person Parkour game, you play as eveline. She had no idea who she is, where she is. She finds out she’s in a recruitment program for the rebellion against the government. Everything is going fine until the government…