Blarg, might as well come out of lurker mode and finally post something here :P. Hi guys :poly142: Nothing special, but... A rock [hopefully] ~40 mins from a Sphere.
hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
They took that function out of UDK months ago. Hopefully they implement a new system to go along with Landscape mode in the coming months (Hopefully June)
Hi It is indeed true, “multi bucket render” or "Multi core rendering" will increase the speed of your render.Of course speed will come down to your settings but it will be probably faster using Mental Ray.
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
As many, i was a hobbyist who grew up with DeviantArt since ~2007. I remember getting into dA not because "sonic fanart" or something like that, but - if i remember correctly - because several famous photographs (inluding artistic nudes ones) used it. Regardless whatever was happening to dA in terms of "quality" or…