No find/replace in the stock tool though. I use Paul Hormis' renamer script instead... http://www.hyperent.com/TiM-Scripts-UI.html Naming along with selection sets/layers is the best organization for me.
Toggle Wireframe with F4 for 2.79 (https://blenderartists.org/t/wire-all-edges-visibility-toggle-script/687050) I am looking for a shortcut key or addon and/ script to help toggle Wireframe on shaded like the picture above but for Blender 2.8.
Hello, I'm looking for a max tool, script were i can see the elevation profile of a spline. I have looked at several forums and sites but i couldn't fine any links or hits to a tool or script, for 3dsmax. Ciao
Hi Loggie i really need it as a macro script form like this 'macros.run "PolyTools" "PaintConnect"' as it is for a script. It the same in edge mode ... the listener don't expose it ... or maybe i miss something.
Does it make it easier to script, if this is a script such tools in Modo ? I never see this from the Maya community. I think the Maya community is a little, shall I say, lazier in this regard ? :( :)
I think the script that Sonic linked to was the one. Don't forget about the primitive maker it can save some time too. http://www.scriptspot.com/3ds-max/scripts/primitive-maker
ScriptSpot is down right now, but when it's back up there's a 3ds Max script called Fracture that I use all the time. http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi
Yea glad they came in handy. Also check out his Stone Wall/Floor script that expands on the same ideas. http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Yeh I mean it would be pretty wishful thinking but too bad there wasn't like some sort of back support for a kind of script emulator or something to bridge all script versions.
As far as I know here, the mesh gets manually triangulated by our export script before exporting. Since it's done by script it's reversible/non destructive: create a copy of the mesh, triangulate, export, delete the copy.