Here is current log for next release [Only main one]. -[Keyhydra Buisness] : We're now part of ADN [Autodesk Developer network]. -[KeyHydra Core] Added support of upcoming Modifiers, Plugins, and Presets files. -[KeyHydra Core] Added Partial encryption of files. Will allow users to tweak default values to their taste.…
Thanks MACHIN3 The wrapping tools got some major improvements in the last few weeks. Development source code is available via GIT release likely out next week. Creating icons and UI is just as important as the code, I sometimes get bored with just the coding and need some creative distraction on the project in order to…
I recently purchased SD5 and enjoying it quite a bit. I also found RO's nodes that he uses for his work with Naughty Dog. Awesome, right? Not at the moment. ha ha! When I try to drag and drop one of his nodes into my graphs an update report pops up the information would read something like this.... 1.1.0.14365: Diffuse to…
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…
Hi all. Is it possible to change scale of wood tile node? Transformation2D node is not the option, because it makes visible tile. I want unique scale, to make it smaller. Thanks.
Say I mostly work on macOS, and my Substance Designer graphs contain references to nodes in my library; If someone on a Windows machine would like to open my graph, even if they had a copy of my library (and set it up in project settings), "package path" to these custom nodes would still be different, does SD know how to…
Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
So I'm currently attempting to create a realistic eye using a specific workflow that uses masks: The one I chose to follow was this one by: https://gumroad.com/tomnewbury He said that this method can be used with other renderers and for my project I'm currently using V-Ray. So from reading the title you can see that I'm…
So I have no problem hooking up 6 textures into a maya environment cube node and then plugging that into whatever part of the shader I want it to render on, let's say the diffuse. But the mental ray environment cube doesn't seem to work at all, I put my 6 textures in, plug its out colour in the diffuse colour and it…
Hey! Ran into a problem today whilst working on my project. I think it is time for you awesome polycounters to crack the code and solve the mystery. When I use a WorldAlignedTexture I am forced to use Texture Object instead of a Texture Sample. Either one of these (Texture Object or WorldAlignedTexture) are causing my…