http://www.morphographic.com/Diversions/MaxPlugins/Diversions_3DMAXPluginsCompositeMode.htm That map plugin will composite the glow map onto your diffuse and display it in the viewport.
Time to post this outside of the 'what are you working on' thread. For the most part this is done, besides a few tweeks and probably a better render. 5451 polygons and a 1024*1024 Diffuse, Normal and spec maps.
sick texturing, love the wood in particular. Great use of syncing the normal map with the specular and diffuse information, gives the scratching particular depth.