Welcome to my workshop thread for the Summer Character Workshop. I'm excited to be joining the group headed by @almighty_gir (Lee) and work alongside some awesome peeps on this journey. It will be six weeks of learning and exploring, and I cannot wait to see how it will all unfold. Alongside me on this journey I have some…
Kayn Order or Chaos At the last I tortured him a little before slaughtering him ... but on the other hand he was really evil! Will that count for good or for bad? I do not know why right now it has to be happening! Damn you father, damn you mother ... She matters to me, it's not that I love her, I only care her… If I just…
Now that I've got a 3d printer, I'd like to make a few things from my fave games. The first of these being a catalyst from Demons Souls. I've got the model and textures from the game (god that was a pain). They'll serve as reference for size/materials only; they're far too low-poly to be of use otherwise. First task is me…
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Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
this demo is from a golf game (sothere's no need for close up volumetrics though we did play around with them for a bit) for the pc and xbox 360 .... the sky dome is a low res hemi sphere with a simple gradient shader the cloud layer is a squashed hemisphere (if you compress the uv's at the edges it'll stretch the output…
This is mainly just showing that they can photosource well. Shame the screenshots are so tiny too, doesn't really show much other than the general composition and colours are the same as the reference. Their real-time vehicle shader demo was more impressive to me. Malcolm: I believe they're still doing their "dynamic"…
Hello I am the 3D lead for the game Siege of Inaolia and I am here looking to recruit! We already have an incredibly talented and well assembled team however we are looking for a few more good men or women who would like to join us in creating an epic adventure. Right now we are rolling out various assets and characters…
Hello, This is a scene that I've been working on the past week. Inspiration is obviously the UE5 demo. It is meant to showcase my pseudo GI solution. I know this is the 3d art sub-forum so i wont go into details about that. So, nothing fancy, just a heavy use of megascans assets (>90%). I started by importing the assets…