Decimation probably isn't the best method for this as the petals are so thin. I would do something similar to the following: * Import he HP rose and make a duplicate * Select the duplicate to be your LP mesh * Manually assign UV seams so that the back side of each petal is isolated from the front with the seams going…
@lunatorra - your statements seem to be contradictions wrapped in confusion. according to you someone is not an artist if they dont sign their work. this means you are talking more about fine artists. fine artists dont necessarily need to have strong academic drawing skills in order to classify themselves as artists. they…
Change of plans. Rather then seeing this as a project i need to finish i think i will use this as an opportunity to experiment and try out things. First thing i wanted to try is to recreate a melting ice cave like this: http://1funny.com/wp-content/uploads...6/ice-cave.jpg So i first created tiling 3d geometry in zbrush…
Thanks for the quick response. The Mat ID numbers do match in both. I want to maintain the continuity in the mesh when I bake my normal map, so if I separate the two blocks in the high poly as I have in the low poly then wouldn't it lose that continuity?(or transition whatever you want to call it) I should also mention…
Hey, really enjoying the effort behind the design and ideas in here :) I kind of wanted to share something I just watched and I thought you might be interested in it. Its a design lecture. i think you might enjoy it. https://www.youtube.com/watch?v=tr86CLOiSBA And just a crit on the snail (please though be aware that im…
Okay just finished it. Absolutely love the gameplay, acting, setting, mood and the cars. The story was decent with a lot of potential. At the risk of sounding petulant, I am a little disappointed in how it wraps up. It kinda felt like they tried to cram too much stuff in there and it got tied off a bit too nicely. The only…
You can say you disagree with me, but it's just not how the physics works out. Full disclaimer, i program a tool that pretty much does nothing but make coloured spheres for generating light based colour palletes called colour constructor, so we can get into the maths if you want. The saturation drop you are seeing is not…
OK, so finally I've got this piece to a stage where I feel its worth an update. Ive reworked the main wall texture as it was pretty obvious that the normals weren't really poping at all. I've relit the scene taking SINtuition's advice of throwing some extra omnis in there to simulate some bounced light. On the whole I'm…
Been quiet for awhile, been busy with work and moving house. I wrapped up the sculpt some time ago, ill post the finished sculpt later on. Here is how far i got with the inhibitor. Still a few loose ends to tie up. I need to add some foliage around the base to break up where the stone meets the ground. Adjust the levels…
Okay so I've been working on this for a while now and hopefully I'll be able to wrap it up soon. This is what things are looking like. The lighting is terrible and I'm going to re-arrange the entire scene, but these are the assets I have atm. There's a chest on the way, I'm working on a sculpt of it; Can't say I'm entirely…