CaesarAlbertus Thank you man :D !! Justo Glad you liked it justo-san MitchNew It was done manually, from a sphere made into a strand shape, duplicate them place them together, do dynamesh + zremesher and polish with trim dynammic all in zbrush, at this point i might as well do a tutorial just for the fur since a lot ( a…
Wait, huh? The floor should be the last thing to have a unique texture, just create a tiling texture for the tiles, and a second for the trim elements. If you're wanting this to be a showcase of your skills i.e. a portfolio piece, you'll have to show that you know when it's appropriate to use tiling textures for something…
Galleons were square rigged ships, with lanteen sails only on the mizzen and main mizzen masts (if it all). Your sail arrangement looks almost like a clipper, a ship that came 3 centuries later. The rudder and the stern post were generally quite visible and extended up to the balcony under the officer's quarters. You're…
My thoughts on the character design are that it's not quite there yet. Within the world of your drawing, the silhouette isn't quite working with the belt as large as it is next to the stomach as thin as it is. If you want him to have a slim stomach, slim down the belt as well to make that area read as very slim. The…
Good work so far! I agree with the comment of her face being too narrow. I also think you could push the small detail in your diffuse (I have this issue too, so I understand). For example, I can't tell what kind of material the blue stuff on her armor is supposed to be. It seems kind of stone-y, but I'm not sure why she'd…
Looking really good overall, I think the direction is solid. One thing that sticks out to me is that a lot of the scenes are a bit monochromatic or one-note. For example, the large rocks in the exterior near the river don't seem to have much breakup. Try and get some variation in the individual asset like heavy moss or…
Is that last screenshot in UDK? I dig the model, nice and clean. I'm sure your still working on textures, but here's my 2 cents: I think the bricks are too white. They contrast really sharply with the dark grey bricks around the windows and the darker trim. Your ground floor could benefit from some interesting wood work on…
This is the part where its starting to all come together. So now I've added the windows, doors and all the trimmings. It really gives it some depth. Was also fun modelling wood for a change. Projection master is my new best friend. I was able to add all the detail really quickly by just doing it once on a plane, then using…
Hey HP, Great job so far the piece is really coming together. One thing that really bothers me right now is there is alot of visual clutter. there doesn't seem to be any flow to the floors, except for the round main showpiece area. my main issue with this is that it just seems like some of the assets seem plopped on top of…
Some really small nitpicky crit: The bridge you have in now is different from the concept, I'll be honest I like the concept version a bit more. In the concept you'll notice the walls + roof facing inward are a bit more planar, rather than slanted roofs all the way around. You'll also notice the bridge roof goes all the…