Try modeling the whole top section of the gun, from front sight to rear sight, as one smooth piece with no layering. Then duplicate it, cut in the shape of the first layer and extrude (along normals) and delete the unwanted faces and tweak the edge flow so it mesh smooths nicely. You can then duplicate this layer to create…
I FINALLY figured this out. Basically trial and error. I ended up using blends like the guy in the tutorial. I just said screw it and started messing around with layers on a cube until I got it right. Basically I used a blend into a blend like I was up further in the thread, and then used the built-in mask on the blend to…
maybe multiple texture layers is the way to go? bottom layer = color layer to scroll from "day" gradient to "night" gradient. second layer = tiling clouds moving quickly (they'd have to be lit somehow)... third layer = additive decals for sun and moon? just a thought, not sure exactly what is possible with XSI. the…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
True I wasn't particularly helpful but at least I didn't go in the opposite direction. He's using 3D-Coat so there is no going down in subdivision. So it's usually best to start at a very low resolution, sculpt the details as high as you can, then increase the resolution and repeat. It actually looks like he's at a fairly…
I think what Naima is asking might be one thing I've wondered myself. I do know about morph targets but say for example I store a morph target on a flat plane with no scuplting done on it. Then I mask out areas of the plane and go over it with a layer brush. Now the awesome thing about layer brush is if I go over something…
@ PerfectChaos. Thanks! :) I work with as few layers as I can. I used to suffer badly from layeritis and I needed to create a new layer for every brush stroke. Its so good to be rid of that curse. For the First Contact image I think i had about 4 main layers for the character (Base, Detail, Shadow and Lighting) but when I…
Hi all After much fiddling with this error I have come up with a fix!!! Dunno if anyone else has sorted this out yet but if no one has then here it goes... It turns out its got nothing to do with handmade layers but the arranging of the existing layers in their groups. Pay very close attention to the layer order in a fresh…
Im not exactly sure what changed, but now its behaving a little differently, but is still either 100% opaque or transparent. So here you can see i have only two layers effecting opacity, at the very bottom. Pressing C and viewing the opacity channel confirms the result of these two layers. The bottom layer is the map i…
Hey, welcome to Polycount! How exactly was the normal map created? Was it baked from geometry, or converted from a bitmap? What software was used to make it? This looks like a tangent-space normal map, not an object-space map, so I would disregard any preview using object space. Looks like you are viewing this inside…