"The threads you have read should have the [new] highlight removed from them. This is shown on the left of each thread title in the list. Or are you asking for something different?" well... this has been discussed 4 or 5 times already. Did the stuff from old closed discussions actually make it to the wishlist? There is…
You mean why this and how is this any different from others? Simple. If you ever been to those type of chats they talk more about random stuff and fool around then ask for constructive critiques or help from each other, their critiques are poor and not very helpful. This one was more for those who are actually determined…
what is SWC: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00002522.html how to generate them: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00002523.html ask the programmer for assistense because he…
I would figure out your living expenses. Estimate how much bills would cost in that area. Housing and food is almost cheaper anywheres outside of California. And the other bills that come with living there. Add in loans, car payments, insurances, and healthcare. Then times it by 2 for taxes and youll get what you should…
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…
I found female heads were much harder to sculpt than male heads. My first two female heads turned out badly. Here is my third sculpture. Please give me some feedback.
Most consumers are probably not super interested in how a game was made. Depending on your price point I think it would be possible as an indie developer to use supplemental AI and still generate some revenue if the core concept was "fun" enough that your average Joes would be fine dropping $X on it. That being said, I…
If I need to fill 1 spot I will always only call the top 5 applicants. You don't need hundreds of them. Add to that remote work, outsource studios,... I don't see that becoming a serious issue any time soon. It will just change over time like everything else. For 'there is no time' - that's simply not true. I have…
60 hours a week when NOT in crunch? Christ, I surely hope no one thinks this is normal or acceptable. If you're working 60 hours a week regularly; 1. Your studio's management is shit 2. You need to take a serious look at your workflows and processes, either personally or as far as your game's art pipeline is concerned 3.…
regarding the xgen scalp. i found it to be better to just use masks/ids for this and do the actual hair color roughness and normals in substance painter or photoshop using those masks. the baked down xgen always looked kinda shit. but the same hair baked down with random normal values softly blended into the texture looked…