RAVX, Thanks. tadpole3159, Thanks for the explanations. Plastic bags are part of a trash pack from UE4 Market, my intention was to replace their textures with something like sacks but I'm not sure if that'll look right either. I'll have a look at link you posted and see what I gather. Thanks again! :) Ask, Thank you!…
Since you originally mentioned (some days ago :wink: ) the matcaps of blender.. if this : ..is not what you want.. (i forgot th mark the left-right-arrow under the cogwheel to change the light).. Ever thought of just using a sphere with the max clay and render you own matcap ?? And installing using Blender -> Preferences…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
Hey everyone. I joined Chris Holdens hangout a while back and we just sat chilling and worked on our stuff on screenshare. It was nice and pretty relaxing. So I thought I'd do a few more google+ hangouts now and in the future and just work. Might live stream that too just to cover all bases :P Dont know what Ill be working…
You might want to try getting this in an engine, or at the very least, add some lighting! Everything is a little flat right now, no shadows or anything.
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
So I've been doing a lot of ue4 mobile stuff at work lately and needed an outlet to make more interesting art. Don't know where I'm going with this, just sit down a few nights and see what pops into my head. Right now I'm going to push the vine/root growth more with debris and breakup. still plenty of proxy meshes in the…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
Here is the final environment I'm ever going to do in gameart. I'm quitting the industry to pursue my true passion. Shrek fanart. I'll be starting up my new Shrek related website soon: whatstrue: yeah yeah yeah. :] new website is up in 2 days or so. (new URL is in the images) most of my portfolio is still in my sketchbook…
The CE3 sdk would crash ALL the time (enough so that after a week or two of solid work I abandoned a project because I felt I was just wasting my time), and I wasn't alone with that, but perhaps more recent releases are better about it. Yes the lighting was what I primarily meant by 'dynamic solutions' but there's is also…