My process was a bit different, I did a smart sharpen 100%, then copied the layer of the texture and applied an auto contrast, set the layer style to color dodge and turned down the opacity to 10-15%. Glad to be helping ^^
If you want to keep using images with alpha, you can also open the UV in a seperate document. Then drag the UV layer to the other document while holding shift. This will place the UV layer in the exact same spot as it was.
Dekard - His face is modeled that way so I can do shape animation later.. i might add more edges later so that the facial animation be as smooth as possible arshlevon - thanks for the link bub!
May I suggest you to add a right+click option to duplicate a entire folder (like duplicate a layer) ? I don't like to have to save a folder with its content as smart material just to duplicate it. Otherwise i need to duplicate layers one by one and move out and... it's.... very long.
baked this bitch i still have to mess with normal maps to get some detail out, but that's later. i made her somewhat modular, so i can switch few things around, i'll demonstrate that later..
Ok I got the first half on the first question. You basically just create a new layer with the texture applied as normal using PS layers and the Suite handles the organization, so all that's left if generating the gloss/rough
Just in case, since it's sound exactly like what I sometimes have: are you maybe importing on a hidden layer? I had the problem that max decided to import on the previous layer instead of the one I just choose.
For years I've just added a hue/saturation adjustment layer on top of the AO and set it to colorize. You get the same result, and have a slider to directly control the color. Is there an advantage to using a gradient map adjustment layer instead?
no idea maybe 4d2517 used pipette tool on a brigther location near the middle Yo, saturation -100 for the original new layer pipette tool on a target color and color a new layer complete multiply the saturated original with the color
You can add additional paint layers on top of the generator. Same context menu but the option below "add generator". Also you can set the generator and the paint layers to different blending modes to get different effects.