Hey Avery! So what distance would you want this to viewed from? If you want to be able to walk on it then you might as well break it up and start making a fully hipoly model for it and then break it into a few texture sheets. Either way it would be a good idea to make a hipoly for this, then you have options later down the…
Wonkify: to add imperfection to geometry to break the perfect symmetry and "straightness" of 3D. Wonkifying something gives it personality. It can be as subtle as slightly rotating/scaling a couple of edge loops to break the rigidity of a silhouette. Not only an artists term, but also a description that only an artist…
Someone already asked a question I was looking to ask (Altering the geometry of the character a lot) but perhaps I can hone in on my question: Is the idea of doing an Immortan Joe version of Urgot going to break any rules? Can it be viewed as just a reskin..well..that and remodeling too..? Or is it breaking the rule about…
The shingles look fine to me and adds a nice color tone to the ruins, there are places though I would suggest breaking up with decals, if not it's no big deal. Simple enough to throw in vines to break up some areas as well. Lighting can still be pushed however Daniel, i'm with the crits above. Some very good stuff in this…
Hello! I'm trying to create japanese/chinese style building, with modular approach. I thinking of breaking building into several assets/props, and then put them together to form this building. Breaking walls into modular pieces seems quite easy, but roof is giving my quite a headache. The building has several layers, and…
Looking at it now again the buttons do need to be a bit bigger and maybe have more style on them that mesh well with the overall prop? I was thinking of it just how a person would operate an atm. I tried to get a sense of scale with the second render, the one with the box at its side. I think you're right that adding a…
Hi everyone.. I could really use some help. This may be a lengthy post but I'd like to try to provide as much info as possible to narrow down questions I might get,and save people the trouble of having to ask them.. skip down to the bold starting text for what I'm hoping to learn/get specifically without all the mumbo…
I think (visually) the game looks, like every entry in the series, outstanding as a whole, but the individual pieces don't hold up to scrutiny. Which is completely fine - we're all busy running past it at lightning speeds. Personally I've found this to be the most enjoyable campaign since the original COD4 - for whatever…
Hello there! I have been in this forum for some time but I have never published anything. I hope you can help me. I am trying to prepare a good portfolio for a 3D props/environment artist position. If you don't mind, I'll say a bit about my career till now. I studied an engineering in product design to later get into an…
I think you have some problem showing your work For example I would try different background or stronger rim /back light so she can stand out Also details look washed out and flat If I ware you I would play more with values increasing the value range which will increase contrast I made you a little example , see how much…