What is exactly your goal ? Where do the XYZ values come from and why do you need the vertex color ? Does this thread help ? http://polycount.com/discussion/185330/struggling-to-bake-local-position-to-vertex-color-in-maxscript-mcp-for-blendshapes-in-unity https://github.com/apras/Unity-VertexTextureFetchAnimation Color is…
Something simple I'll recommend when getting your lighting down, and trying to communicate shapes with your light/shadows, is flipping your canvas regularly. Not just horizontally, flip that shit 180 degrees on occasion and just look at it. It's pretty common for me to work on something and get to rendering it and think it…
Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
Thanks for the suggestions! I'll have to pass this on to my bro so he can translate for me, though. I'm fond of the case because it will absolutely keep my machine cool, always, and any other case we've looked at just doesn't offer such good cooling. It's the same case my bro has for his rig, and he's gone through several…
Well, even with that amount of polygons that are apparantly in game now, i've cut mine down to around 18k tris, however this is excluding weaponry if i decide to add any. Here is another couple of links to the uncharted 2 character work for you to have a gander :) . it is totally mind blowing the detail they've managed to…
Rifling has been around since the late 1700s but didn't become prominent until the American Civil War (1861-1865). This gun was produced throughout that period (Lincoln was killed with one). Also, it's spelled Deringer if you're doing the original gun, Derringer is just a common misspelling of the original man's name.…
Just some random thoughts, maybe you should try it out see if that changes anything. . Include frame 65 in your fbx export. When I tried to remove the last frame of my run animation to have something that loops perfectly, that's when I noticed some hicup in my cycle. Not sure if I was hallucinating, but who knows, maybe…
maybe this will help http://polycount.com/discussion/188120/unreal-engine-4-lighting-course https://docs.unrealengine.com/en-us/Engine/Rendering/Overviewgood luck!
Hmm, tempted to buy a new graphic card, though can't really afford it these days, but my ATI Radeon HD 4800 is always crappying out when doing shaders. Thought about getting a nVidia GTX 460 1024 mb, for about £185. Just wish I could afford something better. :P
i'm trying to figure out what is going on with my scene. i'm getting a blue tint to my character as i turn up the subdermis scatter value. there is no subdermis map plugged in either. is this how it is supposed to function? the images on the left have a subdermis value of 0, while the ones on the right have a value of 1,…