We've had some similar issues w/ Photoshop and Vista x64. We ended up getting the latest Nvidia drivers (actually released yesterday) and solved our stuttering issues. Jesse, as for the annoying wireframe color in the UV editor, I've written a quick max script to fix that if you'd like it (or anyone else for that matter).…
Yeah, I've been avoiding redoing the site to be less scrolling, but I guess I should finally get to it. As far as the UVs go, is it really necessary to show UVs? That seems strange, with the tiling textures it would be a nightmare to show them. I see what you mean with video vs wireframe. I should do that. Nice idea with…
Two quick critiques before I head off to work. On your cathedral, the wireframes on the first two shots are too 'opaque'. If you lowered the opacity a little bit, it would clash less and probably read better. Second, Jpeg quality! Blargh! The site needs to load fast, yes, but you're losing a lot of detail in some of those…
Alright, instead of sketching, I did a quick block-in layout model - just to get an idea of how everything will be arranged. Sorry for the lack of a wireframe to tell objects apart easier, I just wanted to quick render my general layout plans. Proportions are exactly right either - just eyed-up for now. Next I will start…
You should look around here for tutorials and go to the Pimping and Previews thread. There you should post up some stuff you've worked on so far with large pictures and wireframes from different angles so people here can critique your work and offer advice for you to get better. This thread isnt gonna get you any help in…
Hey bud. A nice offering for being your first but you need to pay a bit more attention to the way you distribute your polygons. There are a ton of wasted polies in here even without a wireframe. Be more wary of adding polies that could just as easily be painted into a texture. The medallion on the chest and the loin cloth…
I'd say just take screenshots of each of your models.. and like slipsius said, you can compile a beauty render, wireframe, and texture sheet all into one larger pic so the viewer gets everything hes looking for in one click. But yeah, i agree.. running around the editor isnt very interesting unless you're trying to be a…
Hand-painting them wouldn't be too hard. http://forums.cgsociety.org/showthread.php?f=46&t=373024 If you're working in Max, you could select the edges you want, then use Texporter set to render Only Selected, which would render a wireframe of the selected edges. F-edge might also be a solution for Max. I haven't used it…
I'm not sure we should pull this guy off the giant pile of kindling just yet... Looks like he's exporting models and possibly textures out of WoW too? Take a look at the hands, the forearms, and the face. I'd be really interested in seeing wireframes of both side by side. I also think I spot some other wow textures (if not…
Those renders may look good, but they won't look like that in game. It seems that since this type of rendering has been available, it's been the thing to use to make model renders (for games) look 'so cool'. No thanks. Give me a wireframe overlay shot and another with the texture without any lighting, and I'm a happy…