''there are no shortcuts in life'' mostly true ''nor good or wrong decisions'' Wrong, there is terrible decisions that will fuck you up! Choose carefully. Times are pretty tough, in sweden the unemployment rate is record bad. I know work experience counts for quite a bit, you are always going to get asked how many yrs of…
With this I mean both long fur and short fur. Here is a picture of a squirrel from rdr 2 and it seems that the fur is using some sort of shader or something like that? I have seen similar fur in other games, its weirdly fuzzy and kinda dotty.…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…
I am considering hiring a 3D artist but I am not very good at it so I would like to know first how much it would potentially cost to make a character for a 2D game in something like this style with idle animation and sword swinging animation?
Thanks passerby, that makes total sense. one last question. How does the new retopo'd base mesh get the same uv's as the sculpt's for baking ? For instance. I create a very basic base mesh in maya and uv it. bring it into zbrush & detail it. Retopo and export the retopo out as the new base mesh. how do i transfer the uv's…
Hello everyone! Something's been bugging me since the start of the year, I feel like I'm getting nowhere as an aspiring 3D artist, specializing in environment. My ever dream is to work in the video game industry as a 3D environment artist, I mostly do stylized art as it's the one that really fascinates me. Just a short…
This is great stuff, thank you. Yes I do think the handle needs to be bigger but I am afraid it would be over exaggerated but I will try and see how it looks. My only other reference was this picture : and I didn't know how to approach the 2 horns made out of gold at the top of the halberd. In 1 picture they are turned…
Hi Guys! First post on the forum but have been browsing for a little while. People seem very helpful and knowledgable, learnt a lot from just reading posts on here. Now to my question. I am trying to create some low poly vegetation by baking alpha cards down to a single square texture. I have already done this with just…
Hello my Polycount friends, I graduated from college wanting to be a character animator. But, as I get deeper into the process of game creation I'm finding I'm drawn more into the writing and story development side. So my question is, how does one build a portfolio for that? My initial inspection, and from past…
Hey guys, I’ve
recently been using Zbrush for few days now in order to learn the basics of
sculpting. This way I started creating a sci-fi tank as a training session. But
I recently came across a problem regarding my workflow. Let me describe what I did
first: - High
poly Sculpting of the tank with Zbrush (2.2M Polygons) -…