Hey, guys! Just wanted to pimp a little work I've done for Natural Selection II from Unknown Worlds. My work was to refine the lowpoly, unwrap, bake and texture. It was a fun and unusual task to convey different kinds of organic surfaces. To get the base texture for this fella I actually had to scan a piece of ham out of…
Hey! I am following the book "Body Language Advanced 3d Character Rigging" and it talks about null groups in this one part. It explains how to get a null group clean but doesn't really go in depth about types of problems that can arise. It says that all controls should have a null group to prevent some future errors in…
Hey everyone. I started a new Sci-Fi environment awhile back and I am posting just to get a general response from people as to my current progress. I built this to be modular so pieces can connect to each other or be re-used elsewhere to save memory. Also, because this is still WIP, I intend on fleshing out the walls,…
oh i work with the king of annoying co workers lets see. 1.talks in a low mono tone voice 2.saw me eating a sandwich and commented on the type of lettuce i was eating and gave us(and im not exaggerating) a 30 minute lecture on why we should eat romaine lettuce over iceburg 3. he stinks,we finally get tired of it and tell…
OK, so I looked at your stuff. First off, I think the biggest question you need to answer is what do you want to do in games? Do you enjoy modelling, texturing, animating, etc? You have a number of pieces in your portfolio but it feels like you're spreading yourself thin and not really a master of any one thing. Smaller…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
It’s possible within 3ds Max, but Marvelous Designer is going to be easier. Dedicated tools are often better at specific tasks. Check out TyFlow plugin for Max, it can do some amazing things. Free version has all functionality, though if you buy you get massive GPU speed up. Some experiments I shared awhile…
@JohannesAg I've already fixed a number of bad spots, in the meanwhile, including forearms (although I have no idea whether for the better or for the worse), and I've moved on to the head. I needed to make muscles visible to give myself a visual aid of what hides beneath skin and fat. The acromion process, as an example,…
Thanks man. Yeah, without working with a plugin or two I have to disperse the workflow across a lot of different programs. But the over all approach doesn't require a single program. The main things I wanted to highlight are that when producing hair you can be fluid on UVs, and with the texture map baked early you can see…