I use my imagination i work with 3dsmax with all my models without a problem now i wont learn more with zbrush but mouth not working :)if there is BASIC tutorial i watch other tutorials but i dont get it much
Details on 3DSmax export - I find it strange that a forum spawned from Amazon looks so dull, especially when you have Unity and Unreal as a foundation that they could try and remediate, maybe it will get better in time? https://gamedev.amazon.com/forums/
Pretty interesting post summarized in few words if you want new stuff stop complaining and learn blender :) https://polycount.com/discussion/203313/being-a-3dsmax-plugin-developer-today-or-why-real-innovations-moved-away-from-max
Got the base mesh done for warlock. All of this was done in 3DSmax. I just took the pic from zbrush because I don't like to export smoothed in max and I was too lazy to toggle them all on one by one for a picture.
MoP thanks.(you one of my favourite game artists) where i can read tutorial to create this map? How to adjust a material in 3dsmax that at rendering this map it was displayed correctly and whether is foreign viewers for viewing a similar type of models?
autodesk should add the modifier concept of 3dsmax to maya - I can imagine that you script works well but still I would feel abit uncomfortable having to run a script constantly in the background. The GUI could use some simplicity
Sounds like a very solid machine. Does 3dsMax use something like a scratch file? I'm only asking because that would justify the Raptor (which is awesome). All good choices. :) I'll be scouting around for prices for ya as well
I think this is great. Bring Maya's animation tools into 3dsmax, and it's a hell of a package. Modeling in Maya is god-awefull, but Maya does have some cool things about it. I can't wait to see how these 2 packages are merged together.
f-edge does a nice job of this in 3dsmax, and it's only $45. http://www.ddag.org For Maya... have you looked at the vector renderer? I bet there's also a toon-style shader for Maya that would give you lines along the hard edges...
[ QUOTE ] Funny thing is, we got that nice tidbit from our 3dsmax reseller agent. This was back with Max7. If they knew about it, I wonder why the hell Autodesk hasn't fixed it yet. [/ QUOTE ] Perhaps it just never made it into the codebase?