I don't have a Visual Studio. The problem is that I had some version of the redistributables files but it doesn't work properly with your soft. IMO you should check it and install different\newer version of the redistributables files. I had 'update' and 'unistall' options, I chose update and it fails later, because I was…
Your ground stones are way too uniform and flat. Some actual Geo popping up and down will help sell it a bit more. Also, as others have said, the shadows are still off. They are too soft for how strong the lighting is at the end of the hallway and make it appear that the pillars are floating/not grounded. Getting better…
I know it's a wip, but forms look too bubbly at the moment. You need to contrast those soft forms with sharp ones on strategic places. I would use some sort of flat, hard brush to define landmarks where bones sit close underneath skin and chisel some of the forms. As it's a dwarf, you can even go overboard.
i really like the borderlands design... HOWEVER, i can also instantly see what the trolls out there will say about it: if they make her a slightly aggressive personality - typical angry fatty. if they make her a soft and loving personality - typical "lovely person" fatty. if they make her a slightly feminist personality -…
Ok quick go at the Clothes, What do you think of the proportions now guys ? (Ill do the face tomorrow promise ^^) What do you guys recon the trousers are ? leather ? I think Ive made them too baggy, kind of like soft sport trousers rather than leather. Anyways comments and critics are welcome :)
I made some proper eyes and threw down a really basic polypaint. Should of tested some skin shaders earlier, the soft shadows really changed how the jaw read. Anyway, I don't totally hate the result I'm getting in keyshot in terms of likeness, though everytime I look at it with fresh eyes that opinion changes ¯\_(ツ)_/¯
Octane sure does show some serious promise, and at $62.05 that's a hard deal to beat. I had read that Octane was having problems importing vertex normals, so smooth groups, hard/soft edges might not work quite right without actually splitting a mesh up. Though that issue might have already been fixed.
so far you are getting there. you have highlights on the edges of the bevels which are looking about 65% there. as the previous person said, the surface of the stone is looking kinda flat... the information presented with the usage of the cloud filter lends it to believe that the surface may be uneven. You can accent this…
If you go to view > world properties and expand the defaultpostprocessing, you'll be able to mess with DOF there, i normally use these values as a base: Bloom scale: 05 - 1.2 DoF_Blur Kernal Size: 128 DoF_Falloff Exponent: 5 Dof_Focus Inner Rad: 25000 Scene saturation set to: 0.25 Gives the sky and fore/background a nice…
Been watching "shokugeki no soma" aka food wars, and it's amazingly hilarious with "foodgasms", and pretty much does it equally. Also why does seeing insanely toned bodies on tv equal "feel bad" surely some get inspired? And response to prior, I have no idea. Maybe it just bleed over from perceptions of Japanese stuff.