haha you ass Jesse. thats straight from my big ass nagon you jerk! lol. yea I agree with jesse too...hes to shiny...in fact it looks like Jesse's belly when hes sitting at home on his fat ass with his shirt off and eaten Kentucky friend chicken bones spread all over his greasy fat belly!
Yeah, Blender's edge loop creation system isn't quite as fast as SwiftLoop, but you can press Ctrl + R almost just as fast. You can't actively move the camera as you navigate the 3d viewport, but you can press Ctrl + Alt + Num 0 to align the active camera to your current view (or View > Align View > ... if you're not a…
your following here is pretty ridiculous. i do like this stuff though, you seem particularly talented in the field of mutation. i imagine if you played warcraft, you would never leave the undercity, and simply hang out with abominations all day. i'm more impresssed with how fast you seem to work, and how fast you move on…
only use one textures, keep the draw calls down If you're deadset on this MMO idea you don't really have the luxury of lovingly crafting every asset. There's a saying that applies: Good, Cheap, Fast; choose two. You've got no budget and you want to finish this in your lifetime so cheap and fast means you don't have the…
Hello, We are Flow Fire games from Berlin and looking for a versatile 3D Game Artist to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) We are a very small studio and thus we are looking for a experienced and versatile person. Our last released game can be viewed here:…
Over the past couple of days, I've been playing around with using a Kinect and the software that comes in the Kinect SDK to do some 3D scanning at home. It has its limitations and the output is usually a little messy around the edges, but so far I'm happy with the results I've been able to achieve with extremely short…
High-end rendering just got a speed boost! Chaos Group have updated their V-Ray RT renderer for 3ds Max and Maya to include GPU acceleration, drastically reducing the render times for scenes with ray-traced reflections and advanced lighting solutions. Read more after the jump! CGArchitect, never heard of them before but…
[Update 4] Finally had some time to work more on it, here is the old head stage and the "about to die" head stage. ;) I mostly used my hogarth ref for the last head stage, couldnt find much good reference: http://www.vitamin3d.com/bilder/veryoldref.jpg [Update 3] I have worked on a old head stage:…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
Hey everyone, I work at a Private High School doing mainly IT work, however the leadership found that I do a lot of 3D in my spare time and asked if I would present a 3 day basic into into 3D development (for games). I accepted and I will be using Blender. Since these kids are 14-18, and 3 days (ie, 3 class periods of 50…