DSG Looking for Experienced Character Modeler - MMOG Basic responsibilities are to model game characters( both low and high versions for normal mapping ) Must work in Maya, Zbrush Must have knowledge of normal and mapping, parallax a plus Must have strong character modeling skills, objects and building are a plus Both…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
@Neox Well, while I see your logic behind telling me to work that full-time rather the my actual full-time, it is not that easy. The extra money I'm making on top of the full-time salary I make isn't something guaranteed. So for instance one month I could be making $4,000 from my side jobs, while other months there's no…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
as David said, I'm not animator myself, so my critique is just on general ideas. From my point of view you built a scene, slapped on some SFX and had a simple camera panning right to left to show off what you built. First off I don't think the sound fits this scene at all, or maybe it does and there are other elements that…
I think your approach is spot on. Boldy differentiating your materials is an excellent place to start working on a texture. All those warms and cools are your best bet at making a rich texture. However, I would say this is just the start- for here you`ll want to reign in all those extreme values. working with solid colors,…
maybe it's just me... but i just don't understand the american business place. (i realise vancouver is in canada...) but over here we have employment contracts, signed by employer and employee, stating that your required hours each month must be hit to be paid your salery. this is usually around the 39-42 hours a week…
It's not bad, but for a straight portfolio site I really prefer something like sinistergfx website. It's just here is my work, have fun checking it out, and oh yeah here's a resume, etc. You have a lot of clutter up at the top that I'd streamline. I would kick it straight to the portfolio since that's why people are there.…
Hello again! It's been quite a long time since I've added an update onto this project, but I am working on it just veeery slowly with all the busy-ness of life. As for progress, I've begun the texture cleanup/PBR generating and mesh cleanup phase. For now I'm in Painter adding a bit of patina to the material and cleaning…
Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…