If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
I dont think there's any set definition out there for how a sketchbook has to be run. I used to have a sketchbook up on conceptart.org for a while, and got a ton of help from people there in the form of crits on my progress. A sketchbook is a great place to get crits, because it gives people and yourself the chance to…
Hey DXDen, glad to see another taking a stab at foliage. Get your foliage material up when you can, that's going to be a primary working place. Majority of the effect comes from that. Google for foliage in unreal, you'll get a lot of resources. Simple things, if you haven't already set them: Blend Mode: Translucent Shading…
Howdy. As much as we'd all like it to be the case, you can't pitch a concept to a studio to get a project running. If you're an independent developer (like me) the only way to realise a game is to pitch a nearly finished product to a publisher to demonstrate to them that you are capable of shipping a game yourself. You…
Regarding the POV since you're doing this vertical thing. Have you tried to see what results you get if you mess around with Preferences -> Apect Ratio Constraint? I was thinking that in your computer settings you could set your screen to be vertical and then change the settings to the Y-axis instead. Then you'll have a…
It's quite common to work on an item independently, only to later find out that it looks like something from a show, another game, or something already on the workshop. Rarely is it due to someone ripping off someone else, and in this particular case I dont think the DC set had anything to do with yours. Thematically they…
I've written an equivalent tool in c# for batchtools and found it very useful to store a full set of bake settings in a file alongside the baked assets - this allows object specific projection/anti-aliasing settings to be restored on a rebake etc. WRT new tools. You can create and populate an sbs file using the API so why…
Hello, Here is my new Project: Some Sort of Sea Devil. Just with 4 Lanterns and small Arms... I tried to get an underwater feeling in Marmoset. And had some fun with SSS, translucency and transparency. 17 000 Quads and 2 2k PBR Materials And of course it is rigged. Critics and Comments are welcome as always. And a Clay…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…