Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…
Nice work there. Here's my critique. So far your work has improved a lot and I'm not the type to keep repeating my praises so bear with me when I get nit-picky with the details. What's good: The color and perspective is nice, setting the main focus (the woman holding the sword) and muting out the rest is emphasized by the…
Flip the interview around, make sure to get them talking if you can. Remember they aren't just interviewing you, but you are interviewing them. For some reason people think listeners are smart people, likewise people who run off at the mouth a million miles a min often come off as immature. Study the company, get to know…
My first game-ready character from scracth to end. Sculpted and modeled in Blender, clothing in Marvelous Designer, textured in Substance Painter and rendered in Marmoset.
Hey! I'm wondering if I should model this pauldron into one water tight mesh, or model and bake it separate, and then crash it into the cloth mesh below. Cheers!