Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
illumisanic I wonder if this plugin allows to paint textures with per pixel precision ? I.e. paint a one pixel wide lines or shift decal detail exactly 1pix left/right? including on non-square textures?
The i7-960 isn't worth the money right now for what you do, save some and go with the 920. I agree with Vig: SLI is a no go, get something rock solid rather than multi-GPU. GTX 285 or 275 are good cards and have excellent performance. EVGA Is a solid brand, but like it was mentioned before, if you're looking for stability,…
I think you'd have better luck lighting the scene with a sky light, and a few bounce lights. The shadows are still off. The sky suggests mid-day where shadows are almost obliterated by bounce light, especially the farther away they get from the object (area shadows do this, all others do not). But the shadows are long and…
lol yes. no human rights in this country <- it's true. basically, never do something that would land you in prison. Once there, you can't contact the outside world until your time is up. Thats why I stay out of fights here and give any sort illegal activities a very wide birth. I saw my friend get beat up by some bar staff…
Actually, just to show off, a couple of older ones you might have missed - The Foolkiller by Steve Gerber, it was a 10 issues limited run though possible available to pick up as a collected edition now. He also did a cool 2 parter called The Legion of the Night with Whilce Portaciao just as Whilce was making more of a name…
Hey guys! After not getting the critique (neither attention, lel) on BlenderArtists, I'll try it here. Don't hate me for the noob work, please :) I'm very happy to present you this project. Something like this has been in my mind for a long time, so I'm glad I've finally finished it. I spent a lot of time balancing the…
There we go that's looking really good. I think it might be a tad light for a ground floor tile. They catch a lot of light sometimes and it might blow out pretty easily, but it really depends on the level and the lighting.
The assets are looking quite good. They have nicely defined materials. Maybe check the normals around the lower body of the clock (there should be hard edges). Also, on the couch pads the low poly could follow the diamond shape more closely. It should only be a matter of triangulating and positioning faces in a correct way…
Nice room, I like the global mood. I really love this old Singer sewing machine! Maybe you could try to decrease the normal of your wooden floor and unify the roughness a little bit just to make it less noisy, right now it looks like a bad quality wood imitation floor (which actually exists since I have one just under my…