Wow, an artist driven node based tool creation system. We'll probably be seeing a lot of user created modeling/animation/etc tools being released for XSI in the future.
I'm sensing a food fight in the near future... In the case of an all-out food war, I'm putting my money on tomatoes. But don't let carrots hit you in the eye.
Hi guys, This is my first post of my work on Polycount. This is high polygon modeling, and I am thinking to make low poly model in near future. Thank you for any critic please.
Hey everyone, just finished reworking my portfolio site a bit. I'm going to continue to update it with future projects. I'd love feedback on the portfolio, though my primary concern is accessibility and layout, aesthetic, etc. Critiques are welcome!
This is my first progress screen. ~6000 tris. This i work for my future gameart portfolio. Do you think 6000 tris is to heavy for at next-gen game prop? (xbox 360, ps3) Is 2048*2048 textures a bit to much?
I thought I'd post my demo reel here for critiques! I would love to hear some feedback so that maybe I could improve my technique for future projects :) . [vv]46856619[/vv]
hey guys this is king. im still working on my future soldier/ alien mutated arm , and i finally finish my sculpting...not as bad ass as it look, but ill improve my sculpting for sure. now im working on texture on zbrush.
Hey Guys, Im going to post my stuff I make for fun! For a starter, heres my Kingdom Hearts Keyblade. Going to texture it soon! edit: sorry for large PNGs, going to revert to jpgs in future