Great artist and one reason why I got interested in Airbrush. He transformed the whole Airbrush scene from silly chrome fonts and car/pin-up illustration to these fantastic landscapes. And the way he used circuit boards etc. as masks in his paintings is very reminiscent of how I mask stuff in Photoshop now. I guess a lot…
picked this up a couple days ago. like other have said the audio is fantastic. The game itself isnt as scary as i would have hoped for but it is pretty badass none the less. I reallly like how the spec on the environment is subtle enough to be beliveable, now in your face I AM METAL LOOK AT ME GLEAM like most games.…
Hi. If you want to design a Ben's Knife, you'll need to refer to the manga for Hunter X Hunter. While this looks fantastic, it looks like the inaccurate ones that you can purchase online for an arm and a leg. Are you using this for a game? What is the purpose of your rendition? If it's for animation, yours will work quite…
Heya Ben, how are ya? Model looks fantastic. About being super accurate with objects: There comes a point to where worrying so much about accuracy is simply a waste of time. It's a video game weapon, and even 'modern' FPS titles like Call of Duty are in alternate universes anyways. Additionally, there are tons of…
The outside of the courtyard turned out fantastic, really good job. As far as quick fixes, I think messing with the lighting in both the interior screenshots would be the best. The interior with the sculptures I think could emphasis a focal point better. Lessening the smoke, increasing the size of the fire on the braziers…
Hey man, what's up :P @Xaragoth, you raised a very good point actually, and I thought over that a lot as well. I like to think of the Samurai hairstyle as more of a commanding presence in the bridge. Like a war general on the frontline, I suppose. I also got the idea from Knights of Sidonia where the captain dons the…
If I'm not mistaken, at that time automatic indirect lighting was uncommon (this includes AO, final gather and GI), artists relied more on manually placed fill lights and ambient light (basically clamping blacks level slightly above pure black). Stick with simple old shaders like the blinn-phong model. Definitely no SSS to…
This is a well done concept, but I'm not sure how "Dota2" it is. Seems more league of legends to me at the moment then dota, if that makes sense. The proportions and attitude are a bit "cutesy" for me and not as twisted as the dota universe. There's a touch of weird involved with all this blizzard fantasy jazz. As far as…
I like stylized characters. However, the majority of AAA games use photo-realistic characters, even when doing sci-fi and fantasy. I you plan on a portfolio for AAA studios, you need at least SOME non-stylized characters. If you are going to for 'whatever studios can use your particular style', then of course do whatever…
I'm currently going through a few "how to draw" types of books; the kind that focus on the perceptions of the artist rather than the mechanical skill of drawing. A lot of these head sketches are exercises from those books and I feel like in some way I am improving. I also did a life-drawing class last year. I used to draw…