Hi there, we are currently looking for a 3D Modeling Artist with very good skills in advanced/high-end poly modeling as well as good knowledge of applications like Maya, Max, XSI or Cinema 4D. You are going to take over the following tasks: * Modeling of soft parts mainly for vehicle interiors as well as modeling of…
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I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
I could really use some help. I have a project I'm working on, but I am by no means an animator. I've made due so far but my knowledge of 3DS Max to Unity animations is limited. I want the cables I'm animating to behave more realistically, but I'm having trouble getting that to translate into Unity. RIght now I have a…
No, what I meant was, if you're this artist that worked with maya all your life you'll still have a 50% chance to end up with a studio that is Max only, which is not unlike the situation where you're a blender-user. But if we look at the numbers, quite a vast majority of people who use max and maya will be amateurs and…
Have a nice day everyone. =) During my free time, I had the opportunity to work on my scene a little, in particular on rocks and landscape materials. I don't really like the current cliffs part of town environment, so I decided to update it a bit and instead of a mountain, make a valley covered by cliffs. So here u can…
Our studio is looking to contract a 3d Environmental Artist to put together a temple environment in Unity 3D. The project will pretty much be a series of 10ft x 10ft rooms with hallways. We're stressing photorealism for this project, which should be much easier to achieve than in an open sky environment. We'll be using…
[ QUOTE ] Is this how we meet our end? [/ QUOTE ] I doubt it; there always seems to be a small portion of the population that is inexplicably immune to this sort of thing. For example, there's a very small percentage of people who have actually contracted the virus HIV, but their immune system somehow defeats it before it…
Hey,fearian, thanks for the comment! I'll probably be going with 2048 for pretty much everything, except maybe for some smaller props that might appear later on. The good thing about personal projects is that you can actually go above the game specs to try to make something of a greater quality=) Thank you, Disting. I'll…
The scene itself doesn't feel like it needs trashing entirely. Here are a few things that stand out to me about the image imbedded in the post: - The tree needs reworking or replacing. It feels flat and rushed compared to the rest of the scene. - The two buildings on the left are are the same mesh with different textures,…