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Re: Epic's "Paragon"
Reply by
Hito
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Dec 2015
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General Discussion
a few didn't. the stream was mostly on hair and eyeballs... and a little bit of cloth. shading/rendering. not physics sim.
Re: Another model,Jill
Reply by
Jaco
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Mar 2007
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3D Art Showcase & Critiques
Nice. The clothes look like they are floating around her though, and the midsection of the torso looks too long.
Re: Pilot character
Reply by
rooster
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Jan 2008
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3D Art Showcase & Critiques
i think it looks great! my only crit is the cloth folds look a bit off to me
3 results
Re: Orloth - Final Major Project
Reply by
JLHGameArt
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Jul 2017
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3D Art Showcase & Critiques
spent this afternoon learning how to use UE4s new built in cloth physics. https://gfycat.com/GentlePopularAfricangroundhornbill
2 results
Re: 3ds Max - Texture issue.
Reply by
ArcticNova83
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Jan 2010
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Technical Talk
Heh. That's kinda like how the patterns in people's clothing don't move with the characters in shows like Chowder.
Re: Tri-Axe
Reply by
ZacD
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Aug 2009
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3D Art Showcase & Critiques
A lot of wasted geo that I'd use to make the cloth wrapped around the handle to pop out more.
2 results
Re: Red Orchestra Character Texture Material!
Reply by
Moz
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Nov 2005
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3D Art Showcase & Critiques
Could be a neat way to do pain skins too (torn clothing/flesh from explosions, etc)
2 results
Re: Rune Blade
Reply by
torontoanimator
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Oct 2009
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3D Art Showcase & Critiques
i like the cloth work, but the crossgaurd definitely seems a bit plain to me, good start though
Re: what did you get for christmas?
Reply by
achmedthesnake
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Dec 2010
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General Discussion
socks....ooooh yeahhh. that and sum clothes, lots of gift vouchers, food. oh and a christmas in summer biatches!
7 results
Re: phillip.bailey
Reply by
GarageBay9
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Apr 2010
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3D Art Showcase & Critiques
Nice picklehaub. I didn't know they were cloth-covered like that. Gorgeous work on the helm emblem.
5 results
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