modular is for any repetitive assets or stuff you can recycle I guess. In this case: The windows, the garage doors,etc. Hardest part is to make them match but with good planning, modular should work here..
Thanks alot for taking the time to comment :) Im adjusting both pieces atm and i'll probably do a full body soon as you suggested since that's probably a better idea then doing loose body parts.
There's a difference between subconsciously copying and consciously copying. The subconscious tends to distort memories, forget parts and fill them in with other things, stuff like that. Also, it doesn't copy from a single source like these people.
Bump and just to update: This can lead to regular part-time work for additional environments and parallax backgrounds (but doesn't have to if you are time constrained).
gah, having a hard time putting my feelings into words! I'm a 3d modeler who wants to join a team, a team that at least attempts to be PROFESIONAL! You know, a team that has goals and deadlines and actually communicates. When I get an assignment I would really appreciate some concept art and a description of the character.…
I have been having problems with normal maps going a bit crazy at the UV seams. I'm trying to make some pants that use the normals for the folds in the fabric. I modeled it in Max and unwrapped it, exported an obj that I picked up in ZBrush to make the normal, that I sent back to Max. This is what happens when i apply it.…
Man, so much awesome stuff! Such an honor to have been a part of this and I'm really proud of what we accomplished. I'll update this thread soon with some of my stuff :)
Separate parts that are separated in real life. for example, dont sculpt the buttons, insert a button mesh instead. basically anything that is a separate object in real life should be one in Zbrush to.