My fav is C and then maybe A but I think he already has a splash that pretty much looks like A but B would be ok too. Still my fav is C looks so cool & badass
Thanks for the feedback and kind words :) I'm glad to hear you feel the same about B. That's what I was hoping for. I'll experiment with rolling the cheeks back and see how it looks with the updated expression and eyes. :)
Mmm Q4 tutorial. I think that's what's needed, a real a to b to c procedure where we can just follow the steps and get stuff into the game. At least, that's what a dolt like me needs.
Yeah I either A) want to get my hands on it and play around, or B) see some more in game final asset examples. Until then its hard to quantify its usefulness in terms of strengths and weaknesses.
Frank Klepacki. As far as I can tell he's either a.) the guy who did the music for C&C: Red Alert or b.) the guy who ripped the mp3's. Jay-Z Blueprints 2.
I found that in max 8... it was only available through scripting. I always had a hard time selecting it b/c its soo small. anyone know how to increase its size or anything?
Two quick things you can try: A: delete your morph target and see if it exports right. Or B: turn on "switch MT" in the options and see it that works. If those don't work, similar to what Ruz suggested: is the point count the same when you switch between apps? Are you modifying the topology in max at all (adding modifiers…
Is there a way in max to use the actual opacity of an image (ie. areas where there is no paint) to work like a b&w alpha in the viewport? So paint = solid, no paint = see through. If not natively, maybe with a a 3rd party shader?