Oh, I just noticed you light a area with one single light source. You should start with having one light for each light source and then go one adjusting volumes, amount of lights and so on.
If you want me to take that question literally, it's quite simple. The lighting engine has been re-written to fundamentally operate on different mechanics, and the former methods of lighting no longer exist in the engine. Yes it does sound silly to say "it's too advanced" since you'd think an advanced tool could produce…
Work on the texture of the luminous elements of the ceiling. The intensity of light is 0, 1, 2, 3. I check the texture at different distances. Intensity of light is 0 Intensity of light is 1 Intensity of light is 2 Intensity of light is 3
Soccerman, It's actually "self illumination". Global Illumination is a type of lighting technique, that uses direct light as well as bounce light (radiosity) to light your scene. Self illumination the property that defines the percentage of light and shadow affecting an object.
Hi all, I have been working on three different low poly cars. I'd really appreciate some feedback and advice on how I can improve them. The models are for a browser based software engine, with no realtime lighting, and also they are very low poly (300 tris max). I'm using Max. I would like some advice on how to bake good…
So I have a assignment over summer break to research a Greek myth and basically produce some 3D art from it. (Im sure it was longer when my tutor said it) I have been looking at the story of Icarus (who flew too close to the sun after escaping the minotaurs labyrinth with his farther) and the primordial gods Nyx and Erubus…
Rule 1: The first person to correctly guess where the current quote is from gets to post the next quote. Rule 2: All new quotes (IE: not from the same source) go in their own new thread. Rule 3: A correct guess is selected at the discretion of the current person quoting. If you say Jedi, and the answer is Return of the…
Hey nice industrial mood :) If I may give some personal feedback, you have this noice contrast with the dark background and the big spotlight on the aqueduct wall. I would add some big prop at the spot of the number "7" on the wall. It could be a huge door, an ad panel, or something that you want to show to the viewer,…
Using free studio HDRIs of poly haven may help you as a quick solution: https://polyhaven.com/hdris If you want to setup your own studio environment there is the basics of 3 point lighting: https://careereducation.rochester.edu/blog/2022/08/15/how-to-master-the-three-point-lighting-setup-and-lighting-techniques/ Changing…
I think the lighting is still a bit unbalanced - the light on the wall of candles and across the back middle windows almost reads to me as sunset/sunrise. I think there could be a little less light from the candles, and little more light on the candles, if that makes sense. The amount of light they cast is much more…