Like Pink sang, "I'm not dead...." I've edited all modules that I have and optimized props creation process - now I have one shader in Unreal for tiles, props where I use tile texture and masks, and for props with original textures. I can add masks, combine AO of tiles and original baked AO, add curvature map in the…
Keep modularity in mind I'd say.. instead of making 6 or even 8 windows unique.. I'd make one that works und use that multiple times.. use horizontally tileable trim textures for your "rails" and the "bottom edge part" tileable textures for plaster, roof and so on.. tint the plaster in a blueish tone in the shader for the…
Thanks everyone! Im still alive, just been bogged down with work, but thats ending soon so its full steam ahead! :) Ive gotten the vest done and I added some crumpling to the bottom of the thighs where she plugs into the prosthetics. I also added a little bit of war and cracking to the rubber trim of the vest, but Im…
Really nice work so far. I like all the detail everywhere, it's almost too busy yet it gives a very rich feel to the set. The rug on the stairs needs a ending trim/edge to it at the bottom, right now it sort of ends in the middle of a texture tile and doesn't look quite right. Don't forget to punch up the contrast in your…
Really nice stuff to work wih from Mr Smo I could recommend a couple ideas to populate your scene. This looks like its set in the Frontier days, (Cowboys/Wild West) Is that what your going for? If so a couple ideas.... Churches usually had cemetary's built around it, you could start by modeling out some Iron clad fencing…
Bump! Please give me some feedback on the piece, I need it for my assignment for precious bonus marks! :) Personally if I was being critical to myself I'd say that while it has improved a lot since the start there's still things that don't make much sense.. Perhaps the mesh is too colorful and makes him look like a big…
Cool, thanks for the breakdown. I appreciate you taking the time to explain it out more thoroughly. I definitely "get it" now, which I obviously didn't before. Pardon my ignorance! I'll mess around with it a bit more. I also wanted to show off really quickly some results I've got from making some minor adjustments. I…
It would be hard to answer without seeing a video of what exactly you're doing and how you're drawing out the vertices. From the pic it looks more like you're trying to draw on the surface of the sphere or the legs, and not along the mesh where you want the trim to be. I don't even think the sphere needs to be in a…
Great art. Fun enemy design. Way too much text / dialogue, I never read any of it. I'd say trim it down to 10% of what it is, and make the font bigger. Stages feel really long, and the density of interactions / input is really high -- like I'm constantly swiping around, and it demands so much attention it's exhausting. I…
Nice stuff, I'm digging the dynamism of the angles formed by the architecture in your main composition, definitely draws my eye in and around. I'm wondering why the polycount seems pretty high/a lot of unused edges that are doing nothing in some of the models. The only way I could maybe see something like that being used…