Hello , I was experimenting with noise and always making stuff for mod in skyrim , so this time a chainmail armor ... I applied as shows in the picture a chainmail noise I created and applied there setting strenght etc ... tough I applied on the whole mesh , but afterthinking I would like to add separation points in "leather" borders to ger a more realistic appearence and actually removing the jagging of the borders look created by the rings at the edges not really looking good ... so I am wondering how can I do this ?
Probalby you woudl say making , ok but how do I do this since I have applied it already to my mesh?
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
... redo all by scratch or there is a better way ? Thanks a lot for any suggestions , as usual I am still new to Zbrush ...
http://img651.imageshack.us/img651/9194/chainmail.jpg
Replies
If you want to just do it all on the current mesh, I'd mask the areas you want to make leather, invert the mask, polish / smooth out the area and apply a new surface noise to that area, although the transition will look rather bad this way.
Tool: Topology: Edit Topology
Similar setup. I started with a cylinder in an external program and extruded it, although you could create the basic mesh with a zsphere/edit topo again as well.
From there I brought it into zbrush (pic), converted it to a zsphere / skin (pic and pic), and added thickness to it (pic).
http://img37.imageshack.us/img37/4492/38503748.jpg
As for the settings, you probably wont want to use the same skin thickness setting as me. That value will vary from tool to tool, so you'll have to play around with it to get a thickness that you like. Sometimes you have to enter an extremely small value