would you mind also uploading the texture and a screenshot of the UV layout? I'm having a hard time figuring out what is going on from that one image, especially since you say it also happens in the render Someone else might recognize it though, just isn't ringing a bell in my head this early in the day. EDIT: also, what…
Wow, its really coming on loads. Still prefer the rendered version but I guess if you have a shot with some dust and motion blur you won't notice. I can see this technology being super useful in shows like the new Lord of the Rings and other mass TV productions of the future. Kona is a custom build of the games engine…
@Dethling : Thanks. I do realize that if I were to actually make props for a game like WoW, it would be alot more tiling textures and doing kits, than a single prop like this. I'm starting to regret working on something with just 2 materials like this. And from a black/white concept :P But hey, it's all practise! Started…
You might want to consider the WWII version; other than the color scheme, it's almost identical, with only an ID plate on the front or bottom for Army-issued units. I think the OD color scheme will let it stand out from most other camera renders. The case would be a nice addition if you have the time. I think the notched…
problem i have is quality drop off when i work too many consecutive hours,so now im off to drink beer,relax and work on it later at night. if all goes well on this next enviroment ill model will be either from lord of the rings. or that desert environment from raiders of the lost arc with in the desert where indiana jones…
another way to get a start for some good lighting (outdoor) is to make an omni. then make 9 instances of the omni and position them in an horizontal ring, like a halo. hang it in the "sky" above your model and then use target spots to tweak the look your going for adjusting the intenisty and colors along the way. as moose…
oww god this thread depresses me intensly! although saying your job in the future will be like an assembly line i dont think rings true... the quality would drop makeing the game unlikely to be the next "big thing" so i think thier is always going to be a place for quality.. the film industry hasnt turned this way yet at…
Sure, do the same thing, delete half of the box, flatten it, soft select the inner vertices (make sure not to select the outermost ring(s) and add a relax modifier. Crank up the relax value to something like 50 interations and you should have something that is hopefully good enough. Edit: A 3x3 subdivided box with 1 smooth…
I know you have cowitness on your sights but where is your Rear Iron Sight? I figure you have the front one you need a back one even if it folds down lol. It just looks off. Even just a ghost ring sight lol. Everything else looks really crisp and clean I really like it. Thats a big saftey too lol.
Sexy renders. Good job. My main issue with this would be her eyes. They don't convince me. Are those suppose to be human eyes or the her right eye some cyborg eye or something? What's that crazy reflection? Seems like some kind of orange/yellow ring flash/light like a photographer would use. Why isn't a similar reflection…