The lighting on the Silo's needs correction. If you take the fence posts for example, they are unlit on the side facing the viewer, as the light is coming from up the road over the mountains. The silos however are lit from both directions, take down the lighting from the viewer's side, don't be afraid to mess about with…
The only way I know of how to make seems are along edges and vertices. But is there a way to create "custom" seams between faces without adding geometry to create ID color maps for texturing purposes? Hopefully the question makes sense. For example, left is the default geometry, right is where I would like to add a seam…
I'm curious to hear peoples ideas on how to approach windows for shops/bars/cafe's etc in street scenes for example. Specifically for buildings that won't be entered by the player, but may be viewed up close. Looking at examples in games I've played, it seems the common approach is either an image straight onto the window…
Years ago I loved that cool 3d max plugin but since they inserted it inside , I no more able to use it. Kind of example of "better is enemy of good" Slow, hardly interactive, over complicated and too low level for an artist with a lot of puzzles and choices irrelevant to art tasks. In a word I'd like to find an alternative…
Thanks. But back to my question -- lets say I couldn't contact you buy you had some images you've created that are perfect examples of a point I am trying to make. Would you care I had used it? I mean, you've posted them to a public forum and no money is being made, so I reckon its technically "okay". But morally, and…
Yea i saw the lighting examples, although i'm unsure how i'd go about doing that? If i go any darker, there will be pure black in the texture, and if i go any lighter, there won't be enough tonal variation to make the glowing lava parts stand out... I overlayed a white gradient starting at the face which faded to dark…
For those example props, I'd say 100 - 1000 dollars is about right, depending on volume of work. A single elaborate fountain might be close to 1k$, but with a contract to do 20 or so of them, 500$ per elaborate asset might be fine, since there would be some reuse of decorative bits and there would be a streamlined…
The diffuse color is basically a mask for the strength of your thin film. As you head towards white, it decreases. So what is your diffuse color for the glass? Clear glass usually is 255 white. Then you can add Fog Color to increase the glass color where it gets thicker. Effects like this, where we are seeing further…
Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
Hi, I'd like to share this freelance opportunity with you guys. We are looking for a character artist who would be interested in making models, textures, and animations for a mobile AR Game. We can discuss specific details later on, for now I'd like to take a look at samples of your work and possibly get a quote per asset.…