Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
I think I narrowed down the cause to the redraw function. Deleting and recreating that + button is what causing the crash. Why I'm not sure, but I think the easiest solution is to create that + button as the first button and then leave it alone in peace. https://pastebin.com/Xv1jB90U EDIT. For some reason, after restarting…
NDO requires a specific folder structure to function correctly. You'll get this structure by creating a new NDO project. I highly advise against working with NDO within a DDO project for a few reasons, the primary one being that the normal detail you're adding won't be calculated in the masks you create unless you reimport…
You need to save it to the default place max saves the UI files as maxstart.ui or whatever its called, thats normally in the 3dsmax folder/ui I think. If you have it saved/loaded somewhere else it will load the maxstart.ui file every time and because it was never overwritten you end up with the old default. It should…
I personally think you're beating yourself to hard. The work you posted so far I would never even use the word crappy to describe, let alone come to mind when viewing it. Crappy would be like to describe my situation (or pathetic, your choice): attempting character art for 2.5 years to have nothing but shitty local…
startup folder... callback... /forehead slap =P Nice one Monster! Davision, that's freaky and I agree its probably max being max. If I had to guess they where files that crashed at some point. Disabling autoback sounds like something they would do when saving or trying to crash max gracefully. It probably stuck hard and…
Ha nicely done. You have been rather industrious I have to say. Some good stuff in here. Definitely some ones for the good old inspiration folder. I like the minigun cyborg fellow. The final shaders / presentation for him could use a bit of work but he makes for a perfect enemy you can enjoy gunning down in some soft of…
So today I was hoping to share with you guys a render of my mp5 with normal map and AO, but... 30 minutes ago, Maya crashed during a save and now my file is corrupted. 2 afternoons of work down the drain and I have to start UV mapping all over again unless anyone of you know any magic tricks to restore a corrupted maya…
yes but if you set up a unity or UE4 project and export to that folder it lets you get around it. its dumb i know, but it worked back when i was using maya Lt. I tried asking if you could just move the .fbx out and use it for whatever you wanted on the autodesk forums and they would just ignore that part of the question…
I love what you've done so far. I agree with whats_true that the hair could need some extra love, I think you have a great portfolio piece here and it would be sad if the hair is what pulls down the rating when, and if, a potential employer looks at it. Some extra few loops and cuts can do a lot, to me it is the sharp…