Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Hello and welcome to my digital sketchbook! My name is Davey Woodward also known by YettiCrush. I'm starting this sketchbook to document my progress as an artist with a goal to improve through both practice and criticism. Please feel free to be as harsh and picky as possible! My Bio: My life as an artist started as a…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
We're looking for an environment artist to join our team at Lonely Egg Studio! ABOUT US: Founded in 2017 by partners Jessica Fong and Mark Biundo and headquartered in California’s Bay Area, Lonely Egg Studio is a small indie game studio fostering and developing meaningful games that are artistic and deeply personal; to…
I've noticed a trend here at Polycount recently. We've been getting lots of new posters asking about getting into the game industry. I figured we could use a sticky thread where we post our stories for others to read and take inspiration from. There's a bit of solace to be found when reading about other's trials and…
I'd say work on getting the base cookie looking good before adding the sesame seeds. Study your reference more closely to start with. look at all of the subtle curves and bends and rises in the shape of the cookie. Details like how the dough in-between the holes has risen up to form little hills, or how the cookie tapers…
I hit my first major milestone yesterday which is getting the exterior modelling completed. So here's some renders of the finished model: Model is currently sitting at 96k tris, which is great! Gives me a little bit of wiggle room when I comes to the interior mesh which will be similar in tri-count but if needs be I do…
Your rig pose and skin pose can be different, they don't need to match. So you can rig in a T but once the rigging is done you can deform it into the A-Pose and skin your mesh. sometimes it is easier to model in an T-pose too, but after the hands and arms are done deform it into a A pose so you can work on the shoulders.…
Try some Makers Mark, Rick. If you are into sipping. I rarely drink any bourbons or scotches straight. I always add at least a splash of water. My mixers: With blends: Cheap scotch, such as "THE KING OF THE CHEAP SCOTCH, CLAN McGregor" Club Soda, water or sometimes I mix with coke. I know a great big english dude (a…
Hey everybody. I was given the go-ahead from our Staffing Department to post our open positions here. After you've applied, make sure to PM me to let me know you applied through me! I'll keep track of any applications that come through here. Good luck to anyone that applies! Sr. Environment Artist: FPS Neversoft…