I checked: the object transparency is off and so are the x-ray options under "shader" in the viewport. Also, the normals are correct. I'm trying to model hair and it's impossible to make sure there's no clipping with this transparency. It looks like this: Please help. This is so unbelievably frustrating.
Hello, I'd like to know what applications and plugins do you use for quick and good unwraping. Personally I find out that X-Ray Unwrap as a 3ds max plugin do a good job, but maybe there is a better one?
Passed away yesterday. http://www.mrwizardstudios.com/ I have some fond memories of that show. *Eating upside down *Cutting a bannana beneath the peel using a needle/thread *Trying to fold a newspaper "x" number of times ...just to name a few.
Yeah, nobody likes seeing applicant's "levels" in software. Just writing that you use x to make your art is sufficient. I think your portfolio link should be at the top of everything, right under your name. Good looking resume though :)
Hi Axi5, Thanks for the suggests, but it does not work. Changing the Axis Orientation to Component does not move it in the diagonal direction like the Transform tool does. It just move it on a flat x,y,z plane.
Hey there. Have you noticed there are some letters on the Remesh All button.. those are for symmetry and by default X is active ... I am pretty sure this is your problem. Just try to deactivate it and it should work :)
What Pixexix will (probably) do later: - output to layered .PSD with helper wireframe layer - output all snapshots to single .PSD - Work on OS/X [EDIT]OK, navermain'I shoulda'v red beta'r !
Nobody could help? :( If not to fix the issue I described at least any idea about an alternative way I can use to show the lightmaps in real time (maybe not using the direct X Shader).
http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&field-keywords=drawing+cutting+edge+anatomy&x=0&y=0 Same stuff here: http://www.chrishartbooks.com/anatomy.html