Hello, everyone! I've been playing with the Suite for 3 days and really like it. I've watched official tutorials and read the manual. I've downloaded demo projects(the helmet, the aks and the orc) and played with them and the results were amaizing(just like in the tutorials). But then I decided to try the Suite on my…
Hello, everyone! Nice to meet you all. These are our free android games: Last Guardians: it is a action single game. The world in Last Guardians is submitted by dark forces, leaving only last guardians fight to bring light back to the land. This game is super tough, mobs are pretty strong, and I really enjoy the pleasure…
Hello, Our studio, Digital Possum is looking for a graphic artist who has flare and style in their art. This is a contract position. The game is match 3 and inspired by Triple Town, Pixel Defenders and SimCity. The ideal candidate must be: - be passionate about making great looking art - fun to work with (REQUIRED). We are…
Version 2.0 is now available, which sees a wealth of improvements: http://staggart.xyz/sws-2-0/ Added: – 3 new demo/example scenes: Island, lake and pond. – 4 water VFX assets – New Mobile uber shader (up to ~37% faster) – Orthographic camera support – Lighting modes (Unlit/Basic/Advanced) – Vertex painting support for…
Same here, I have loads of stuff on the brain but right now I have one project in mind that i am really hoping to get up and running but I have to learn everything except coding atm involved with making a game/demo, which with this demo I am hoping to present to a very big name company which will probably just get turned…
Woah, man, sorry. Didn't mean to piss you off. I linked to that thread because it discusses the advantages of having less gradienting in your normal map. Using face weighted normals wouldn't lower the gradienting OVERALL, but it would shift it to smaller faces, where the artifacting that Earthquake talks about in his later…
This is unfortunately such a trend in schools that can easily be corrected. It makes me frustrated for people like you because it shows you are clearly being taught a disconnected view on the industry. Here's a few articles and rants I've written, please read them, and if you are still in school - and have teachers that…
The biggest thing which I say most people will say is your portfolio. Look at your work and then compare it to a lot "Freelance Character Artists". There are lots of great character artists. But, just hitting google images for "Freelance Character Artist" look at the first images and how they present their work: I think…
Hey everyone, I just noticed I started this thread a long time ago and never continued it. So I feel like I should add a conclusion. Spoiler I never finished the game but I did get far enough into making a demo. I created the demo in in UE4 because it has a small learning curve and there are so many tutorials that helped.…
TFC and TF2 are really different in the way the clanmatches and things pan out. TFC was 8v8 which essentially was broke down into 2 4v4 games going on. Offence medics/scouts etc wouldnt attack the other teams offence and it would be a caprace essentially. Youd have 2-3 solders, a hw and an engineer holding choke points and…