Are you sure? In my editor, the instruction count stays the same, if you use a Power of 2 for the Node, but anything else will increase slightly more. On the other hand, using the Mul node is only a viable solution for about 3 or 4 more times before it starts becoming junk code. I honestly wish there was a way to profile…
Could be a conflict between normals set to Open GL and DirectX. Make sure your material and the nodes are all set up to the same. Another possibility is that you've plugged the normal node too late in the chain where you've already added a lot of surface noise. edit: also make sure you're in 16 bit mode and check how it…
So I was playing Def Jam: Fight for New York and I thought that it would be cool to do a simple Unity3D game that cloned Def Jam but with rock legends instead of the artists in the original game. Myself and others have put together a list of characters to use in the game but we need people to model, texture, rig and…
I'm new to the Polycount forums. I'm learning UDK in my spare time and as part of a non-credit college course. I've been working on a level making tutorial for several weeks now. I haven't finished it quite yet. As I was working on how to create a flying camera, I accidentally clicked "Game View Mode" and the whole level…
Does anyone know of a plugin or script that makes the alt+q isolation mode not terrible? I want something light weight I can rapidly flick on and off without max forcing me out of sub-object mode and re framing my view. Basically it should work just like 'hide unselected' but with the ability to toggle.
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
I'm trying to get Parallax Corrected Cubemap or (BPCEM - Box Projected Cubemap Environment Mapping) in udk. But I am facing a problem. Things are fine when the cubemap is at the center of the world but goes wrong if the centre of the reflection area is elsewhere. The reflection seems to go wrong beyond the camera position,…
At what versions of Photoshop is the nDO Painter Mode available? It's a mode I am drooling over and I have a feeling I'll have to upgrade my version of Photoshop to warrant the feature. I'm currently using v11.02 and it's gotten me this far. CS4 is where I stand at the moment. I don't have access to Multi-Normals either…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
Blender notes, FWIW... In the internal (legacy) renderer, gamma is applied automatically within node groups. You can see what's going on by dropping an RGB input node in and having a look at the values vs. the color scale on the side. i.e. for 50% gray the values will be ~0.5^2.2. This also applies to textures, so if…