I need to invert the green channel (in the attributes for the JS normalmapper node) if I've generated the map from the NVidia filter. Not doing so screws up the results in the MR render. Also, make sure that if you've got a Blinn shader applied (looks like you dont, but still) that your eccentricity isn't turned all the…
My impressions of them are: If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2. Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it. Some relavent TIGSource threads:…
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
Hey leleuxart! Thanks for the advice. After being utterly confused about what you were talking about I think I have something figured out haha! I looked up more about masking the material in UE4, and after reading the documentation a bit I realized it was similar to what I did for painting terrain (just for opacity instead…
1. Fresnel sounds like you are on the right track. But you can always go into advanced mode and see the inside of the fresnel node, copy what is there, paste it elsewhere and modify it to do something better (whatever that might be) 2. You can do this in a variety of ways. you could apply a custom UV set to your mesh that…
UDK is in tangent space by default. If you want normals based on the view you can do that with the vector transform node (as was done previously). If you want values in the range 0 to 1 instead of -1 to 1, add 1 divide by 2. That should give you something that looks more like the example (minus the fact that some may be…
thx for the tips and for me the first time serious considering doing more jobs regarding mesh jobs and not just rendering or export stuff which I did only so far. I am interested to see in how they will further develop the node editor,- maybe a parametric modeling direction with that, it could be similar to the wire…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
@Shyralon @oreoorbitz Thank you both for taking the time to critique my work. Hopefully I have not wasted it. @Shyralon My skin material is actually the same one from the content examples linked below. I have a lot of unconnected nodes in my screenshot since its the same one I have been using since I started learning UE4…