This is pretty cool. I think the head is great and overall the skin is good, just might need some occlusion or something because it feels a little washed out in regards to value. However, if this is Gears of War inspired, then how the guns are mounted on his shell seems awkward. Some Gears monsters have stuff mounted on…
I like it, but I feel like you should take out the Star Wars forest environment, it's just not up to par with the rest of them. Other than that, really nice work! :) EDIT: Regarding the forest I mean you got obvious texture stretching at 0:43 on the right side, overall it looks poor and probably could've been executed…
You might really want to see these two : [ame=" https://www.youtube.com/watch?v=NNYIb9Ui2T0"]REEL ANIME 2013 - A Letter to Momo Official Trailer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=ryb3ljgtoMQ"]SUMMER WARS OFFICIAL TRAILER - SCREENING AT REEL ANIME 2010 - YouTube[/ame] And as far as Miyasaki's work is…
When was the last time in history this happened? I don't know of a major industrial power having their vehicles outmatched since world war two, and even then it wasn't affordable. Just another army of approximately the same things hitting them head on. There will be an affordable way to harry and hinder them, sure, but a…
syndicate wars rocked! hey Ive still got it under my bed actually! I played it again a little while ago, that intro is amazing and the game is still great fun to play. Its like: oh no a cop is causing trouble...well Ill just throw these nukes at him blow up half the city and run for my hover car. Soooo much cooler than GTA.
It was pretty good, but not great. They built some suspense really well, although it never really got as "scary" as some movies I have seen recently. Wasn't a fan of the CG monsters. Agree with whoever it was who mentioned the "rubber bones" and stupid stretchy mouths. Although hey, Mike Patton. I really didn't like the…
I've got a .max 2009 file that I need to make alterations to in 2011. I then need to give it back as a .max 2009 file. The file only consists of editable polys, UV mapping and a still camera. What's the best way to do this? .FBX isn't backwards compatible, right? I was thinking of exporting as an .obj from 2011, but will…
Hey everyone. So I mean is there any way to do this kind of normal map in my example in just one go, one bake, one click? Maybe some magical "translucency" shader tricks? Or some plugins/scripts for max, blender or maya that will automatize the process?
I remember a while back, on one of the numerous "art stolen" threads here on PC, I mentioned an idea I had about water marking images in a non-visible way. No one really knew what I was talking about, and I've since then forgotten the thread I was in, but nevertheless I actually found someone who figured it out and wanted…
Hey guys! Im currently studying animation at the art institute of tampa and i was reffered to Polycount. I wanted to share some recent models I've done. These are mostly based off the Hey Arnold apartment. I did this as my first project for Modeling 2. Attachment not found. Attachment not found. This Subway car was my…