You wouldn't have to weld every vertex manually. You would say select the faces of what your going to copy, duplicate faces (its an option under edit mesh) and then hold d and snap the pivot point to a vertex of the duplicated faces, go over to the area you are copying it to and snap the duplicated mesh to this area with…
[ QUOTE ] I got free domain registries with my old hosting service upon sign up. Can these be transferred? I mean, are they my domains, or the hosting company's at this point? Is it better to register domains yourself first to avoid this issue? [/ QUOTE ] They are yours, your host should have a way to transfer them... I…
If someone stumbles with this post, In brief, the problem is being solved by correcting shading artifacts, using the Weighted Normals and Data Transfer modifiers. Also marking sharp edges in strategic points, it's about trial and error
It's been my experience that feeding 16bit textures into the compression process gets you better results - particularly with normal maps. This is not something I've tested properly in Unreal but as a rule the better quality your input- the better quality your output. in practice you're very, very unlikely to see a notable…
Make sure your monkey is aligned to an axis if it isnt already. I would delete the modifier. If you want the origin (pivot) to be at the centre line of the above retopo so it will mirror, then select an edge or vertex, then hit shift + s to call up the cursor menu and choose cursor to selected. Then go to edit object mode,…
seems like the splines do not make it across to unreal in a format the plugin can work with. i'm familiar with the term spline from max - doesn't maya just call them curves across the board? might be a hint in there that the plugin was originally written with max output in mind. i'd look into conversion of curves into…
Here's a move I've begun to concept out for the Ashyktin. For the time being, lets call it the iceblast From that name you likely be able to figure out what'll happen at the end [Slowed the .Gif, for the sake of readability at this early stage] [Image Deleted: - Look below for a better quality .gif] W.i.p Notes:: Basic…
This piece is about 60% WIP at the moment. Still a bunch of little and big things to do, but overall pretty pleased with how far it has come! C&C always welcomed! Things still left on the plate (Copy and pasted from my Google Drive Work Doc): Finalize Interior structure: Pipe Texture Painter Pass: Door Pillar Door Window…
Thanks Add3r, something must have balls'd up as the title was linking to one of my older pieces which I had removed from my website. I have sorted that now though :) I am thinking of re rendering some things like the transformer , and adding them to a old work section, with like 1 beauty render for each asset etc.…
really nice stuff. The big cat animations look really nice, so is the werewolf transformation. I think the head could look less down during "have you seen the rest of my body?" since it hides the meaty part of the acting for that shot. easiest thing to do is drop a different material, or full texture, for the eyes so it…