Hi there, My name is Alex Curtis and I am the creative director at Polyinteractive games. We are looking for a 3D animator for our latest game Rise of Factions: Sparta and Rise of Factions: LITE. We are nearing the end of development for both adaptations of Rise of Factions which is releasing on Google Play store this…
Network Programmer Threewave Software is looking for an exceptional and proactive Network Programmer to join our programming team. The candidate must have at least 3 years experience in programming and professional network applications. A love of communication and an understanding of how computers talk together are…
Hello, UDK Learning University is a Community/School dedicated to teaching Game design through UDK and making an actual game in the process. Not only are our students learning game design, 3d modeling, texturing, and level design. They are learning how to communicate and work as a team. And to work with every teammates…
Hello Thank you Meloncov that's very nice of you. Hi "neverland" I am Neil Gallagher and I am one of the Lecturers on the BA & MA Games Art courses. I just thought I would post this thread so you can have a look through our students various bits and pieces.…
Just discovered this thread on polycount's twitter and wowzers, sooooo awesome! I love Miku's design and it's gonna be really awesome to see the process of this and how this turns out. I'm pretty sure it's gonna look good Hazardous! Thank you for the documentation you're providing all of us with this. And I totally shook…
Thanks a lot everyone. @danjohncox - It was a mixture of sculpting in damage and using alphas. I'm slowly learning to go bolder with the detail passes as subtle detail, while it looks good in high poly, doesn't always transfer well. @Slave_zero - It all varies. We have some amazing concept artists here. Sometimes we get…
so i think we can go for Winter is coming =] about limiting, i think we should allow the cold themed heroes, Reddit is doing a which hunt on item these days and i think its healthy to go a a little less further (like the example on lina with cold theme) we could split the competition in 2, heroes with the winter theme and…
Eric Chadwick - thanks for those slides! Our renderring engineers attended those talks and had very good things to say about them- interesting to be able to see what they were looking at. Yeah, I realise that Siggraph is an academic conference and more focused towards the technical side of graphics and am not "surprised"…
Thanks again for the kind words guys! Xaltar: Looking a lot better man! But yeah, I think I'm sticking with the proportions I have, part of what you're saying I think has to do with the camera angle, and also the low poly nature of the character, like he looks almost too thick from other angles. Axios: Well I wasn't…
Those are some interesting ideas, thanks for the inspiration! I especially like an idea that branches off your first proposal that discusses what modern gamers are looking to get out of a game's visuals. I seem to recall an article that talked extensively about how gamers want more 'art' (like Journey) in their games, and…