Just flatten those tiny polygons. This will make the vertexnormals facing upwards, and this should completely solve the shading artifacts, because its coming from them. It works pretty much the same, as it would with a simple phong shading.
sounds like a power supply issue to me, it happened to me were it would take many many times to get to boot and occasionally bsod's and i ended up getting a new psu which solved the problem
Thanks for answer Eric, but this do not solve my problem, because my model already have repoto ( done in topogun ) also my problem was in that he is not 100% symmetrical ( like in this video ), only some parts of him.
YEEEEA! And that's the thing joeriv. I have Grayscale mode, and that can't be imported, I changed it to RGB color, and it's solved. Now I have to build the parallax Occlusion Shader, but I can do this :D Thanks guys.!
Hi ! here I have a small update. I am with some work to do and some problems to solve, but I will finish this island, im going to model the original Boat from zelda wind waker and link :)
You can change the transform modifiers to work on a single axis only. As for the mesh rolling up on the sides, setting to one axis should solve that. There other ways but I'm on my phone and can't explain without screenshots.
Deep inside me I knew it was just checking a box or something. XD THANK YOU VERY MUCH @Axi5! I love you!!! :D This caused me so much headache! For me the "problem" is solved! :)
seriously this is getting out of hand , before people posting there should be a huge banner saying "DID YOU TRY TO USE GOOGLE BEFORE??". most of the technical talk threads can be solved with a 10 secs google search...
Can you line up your vertices with the head vertices, then bend your vertex normals to match the vertex normals of the head? That should solve 99% of the seams, assuming the head normal map is fairly flat-colored there.
Thanks Guys!! That helped me alot. For the 1st question problem was that i've gotted some hidden polygon in middle of that verts. So delete and cap helped. Anyway my two problems where solved. Thanks again. :)