Hi everyone, looking forward to entering this. I've been playing LoL since the start of season 2 and never would have thought an animation competition would spring up (just as I enter my 2nd year of studying 3D animation at university too!)
A low poly centipede model with texture (1,449 polygons) Preview rendered, student work. For university 2nd studio unit. Project name: Red https://www.facebook.com/RedDXB/?fref=ts Project will be cinematic for gam, everything will be export in unity. Software use: 3Ds Max; Photoshop
Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…
hell yea, raiders is pretty much the perfect movie, balance of action, adventure, romance and a cool story. since raiders has already been said, here is my close 2nd fave:
like auser said, did you create a 2nd uv channel for you light map? Or if nothing overlaps did you set the lightmap UV coordinate to 0 to match the default unwrap
Thank you for your inputs but i looked at all these points of reference and tried to make my own style. Mostly influenced by Disney infinity. I'll do a 2nd pass later though.
Hey guys, theres a lot of nice work here! It`s my first post here. Is it it too late to start this challenge? I'm very interested in doing the 2nd concept. Thanks again!
@Dado Almeida I merged your post into the main thread, which has been moved to Career & Education. If you can't find it in the future, I suggest a Search (it was on the 2nd page of results).
Thanks a ton guys the firt one was sooo helpful and impressive, i'm sure the 2nd one will be even better! Now all you guys have to do is fix the link for us ;) <3
Take a look at the 2nd link on the wiki page. Jacob Norris goes into detail about his trim sheet process, just scroll down in the thread a bit. These rest is great too tho.