Hey everyone, I've been learning how to render in Arnold but I can't seem to find a good tutorial that talks about making procedural crevice or dirt texture (e.g. concave surfaces get a different colour than convex). I have found this: https://vimeo.com/134311814 - but I don't think it really covers what I'm asking. Is…
I have two substances I made imported into Painter. A stone material and a moss material. I want to blend these two together using the heightmap of the stone material. So the moss starts revealing itself in the lower cracks of the stone heightmap. This is easy to do in Substance designer and UE4. In designer you just…
Hey guys currently having some trouble with making an ice shader in UDK. this is sort of the effect I want. http://pixdaus.com/pics/1222389968Nsim3rt.jpg As of right now I am using a fresnel and plugging that into a square root node. I then blend that node with a heighmap and plug into my diffuse. I tried opacity but it…
I'm using primarily Opera because I simply prefer the UI and not having to reload pages when pressing the back button. Some websites won't load in Opera (Nintendo of Europe's broken POS website, for example), for those I use Firefox. I'm breaking a few more sites by only accepting cookies from websites I manually added to…
Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…
Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals for PC games. We…
Hey Polycounters, Studio I'm in currently looking for some talented artists to join us. Here are the details: Location: Nottingham Duration: Initial 3 month contract, followed by further months as required. Summary of Key Responsibilities We’re seeking an Experienced Environment Artist capable of producing very high…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…