Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
Sorry, if this is in the wrong forum but Im trying to find the sdk for the Grim Demon model by the brothers grimm- http://www.mindlessgrafx.com/GD.html Ive tried emailing Mike but I just get a bounced email back. If anyone has it or even just has the model in a format that could be viewed in MAX6, could they please let me…
Hey guys, how lond did it take for you to master high-charactes? For me high poly characters are over 7k polygons. And when u do new human model do u do it totaly from scrath or u have some simple base body that you edit to looks like model u want to make? Last question. How long does it takes for you to finish just…
I've got a model textured already to go. Now I'm short on time and I'm trying to hook my friend up with a Jedi academy model. I can't post shots here or give details cause he's most likely checking the forums. Wondering if all you talented moding folks could help me out. Please e-mail me or MSN me e-mail =…
Hi there, I recently start a project which involves modelling something I'm not sure how to model properly and have been struggling to come up with a clean result which I can sculpt onto in Zbrush: This is the pattern and the current results I have: Illustrator File: Current results: I like the outcome but I'm not happy…
Hi, can someone help me to get a Dota 2 hero model with a idle animation in browser? Using http://threejs.org/ I can do a "model viewer" using the workshop resources. But I don't know how to get a animation; Do I need to extract it in the game assets? I would like to archive something like this: www.dotahattery.com/ But I…
Hello! I am a sophomore in High School looking to go into content creation for games. Brand new to the industry and looking for some critiques with a couple of my first models before I move onto modeling other types of items. XCR ~ 4 Hours Thompson (Block outline, partially into detail) ~ 3 Hours Thanks everyone, Adam
hi, i like to know how you guys do terrain model from a height/displace map (not sure if its the correct term), like in milkshape there is a small tool called terrain generator that loads a height map an generates the model, that tool is very simple and limited to load images of 64x64, so which softwares have a tool like…
To be fair, this past workflow you are describing (taking CAD models, optimizing them and texturing them with simple procedurals) seems quite robust to begin with. Why bother doing a "AAA game style" retopo, baking and texturing pass if it is not really required ? (of course you probably have very good reasons for it, but…
hehe this is fun. Though, shouldnt people post their first model, and something they`ve done recently? so we can all see the difference? Sadly, i dont have anything recent i can post. buuut, here. This is my VERY FIRST model EVER. then some stuff done close to the first. That character wasnt modelled by me. It was our…