Do you think Naval Battles in the Colosseum of Ancient Roman is a very over looked spectacle that could
make for a great game and film setting? The Naumachia was an elaborate form of public spectacle in ancient Rome,
involving the staging of naval battles. Naumachiae were grand spectacles staged for entertainment purposes,…
Thanks a ton again, Zakk, and for the compliments too! I've always admired character design and development, and growing up with movies/anime/games/books It's always inspired me to join the fray myself. I'm excited to get in the industry and maybe give someone else the same feeling I got while enjoying that kind of stuff.…
SD 5.5.0 Changes: * New MDL (Material Definition Language) Editor * [Bakers] New Curvature from mesh baker * [Library] Use SVG icons instead of bitmap files * [Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap * [Graph] Extend the "Display newly created node" to copy/pasted / duplicated…
You shouldn't be modifying the topology of your model after baking your normal map. It disrupts the math involved in calculating the direction light will reflect off your surface in accordance with the vertex normals. This is evident in your last image where you have black seams along your cube's edges. If you want your…
Definitely a lot to comment on :) I can relate to having trouble finding resources and info for any gears feedback (much thanks for the earlier posts on my thread as well) I'm not sure if you've looked at it yet but this guy: http://theinterlock-gear.blogspot.com/ has some beautiful scripting in his map, well organized and…
[ QUOTE ] Seriously, the only major difference between the Flying Spaghetti Monster and God, is that the Flying Spaghetti Monster wasn't first written about thousands of years ago. [/ QUOTE ] That's wrong. The early christians said they made spiritual experiences of some sort, while the Pastafaris came up with their theory…
[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…
There is a lot being said here so apologies if I miss something, however Scott Eaton's Anatomy for Artist's course is one of the best I've ever taken. Anatomy is extremely important even if you aren't sculpting bodies at your job because everything a character wears sits on top of the anatomy and certain shapes will be…
Hey there, just a few things that catch my eye: Definitely lead with your lightsaber duel shot, it's easily your strongest (I love their capes!). The CryoSuit parkour could use some love; you need to get some more squash and stretch in your poses, for example when he first jumps off the railing have his legs extend all the…
[quote='[HP]I understand EQ point that you shouldn't crunch just because everyone is doing it, but I don't entirely agree with it. Live by the sword, die by the sword. If you stand beside your team during good and bad times, in the end it will pay off, management will notice your efforts and in the end you will be…