Haven't seen one of these threads in a real long time over here, so i thought i would start one. Great skin texture site (they appear to be actually studying the different types of patterns in the skin): http://www.caip.rutgers.edu/rutgers_texture/cvg/subjects.html http://www.caip.rutgers.edu/rutgers_texture/derm/cases.html
Hello, Here is my webfolio link. www.samcoleart.com. I've done some texture work for a free to play game on Steam called Pirates Vikings and Knights II. More of my work will be released with future patches/new multiplayer map releases. Feel free to PM me with further questions. Thanks!
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…
Hey there guys. Ironpyrite Here. Sorry this is my first post. I didn't come across polycount until just today! I'm a regular on some other dev forums. I am currently working on a demo game project in the unreal 3 engine and am in need of a fairly skilled modeller/texture artist. Ideally I'd like to get someone who I can…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…